// THE STORY
The setup. No spoilers past what you learn in the first hour.
~ The Golden Age ~
There used to be seven gods watching over the world. The god of war taught honor in battle. The goddess of love blessed unions. The god of light kept truth alive. Things were good, or at least the legends say they were. Nobody alive remembers it firsthand.
~ The Sundering ~
Then something went catastrophically wrong. Nobody agrees on what exactly happened — maybe mortals got too proud, maybe one of the gods betrayed the others. The result was the same either way: all seven gods were corrupted and imprisoned underground. The war god lost his mind. The love goddess started fading. The god of truth went quiet. One by one, they all broke.
~ The Age of Avarice ~
Centuries later, the old gods are just stories people tell to scare kids. The dungeon where they're sealed — the Halls of Avarice — became a place where adventurers go to get rich or die trying. Most of them are just there for gold and glory. But some of them, if they go deep enough, start hearing things. Voices in the dark, from something very old, calling them further down.
~ You ~
You show up with nothing. Pick a race, pick a class, figure the rest out as you go. Fight monsters in the dungeon, make friends or enemies in town, get involved in local politics, maybe fall in love. If you get strong enough you can challenge the king for his throne. If you go deep enough you'll find out what's actually down there. The gods at the bottom will talk to you before the fight, and what you say matters. The whole ending changes depending on those conversations.